The project team will design this outcome to support the target groups (teachers and students) on how to construct story-driven learning scenarios to present possible solutions for the environmental problems arising in the different missions to be dealt with in the digital game-based learning environment. It will be constituted of a handbook on how to use the digital storytelling approach in STEM education focused on the multidisciplinarity of the subjects included; how to describe and design a set of scenarios that could also be used for in-class role-playing sessions or as paper-based assignments, independently of the digital game-based learning environment. In addition, it will show several teaching tools to be used for storytelling design and provide the technical instruments to help teachers assess the scenarios developed by their students.
R2.1 Digital Storytelling and STEM: good practices and experiences implemented
R2.2 Handbook and Toolkit on Digital Storytelling approach in STEM