This outcome presents the digital game-based learning environment, including the game concept and game world. It will be an imaginary game world and a virtual and hybrid STEM-learning model based on it, including its visual and explanatory description and set of learning sheets in digital form and the definition of the game rules. It intends to create a constructed experience that is the same for all participants, based on a game world on the verge of an environmental catastrophe. It will be structured as a series of scenarios or missions in the form of environmental problems arising in the fictional world of the game that should be solved.
R1.1 Game world and environmental issues
Result 1 - The BIG GAME Learning Concept and Model