From April 16th to 17th, 2024, the project partners participated in Florence in the final coordination meeting of the BIG GAME project - Immersive and Multidisciplinary STEM Learning through A Cooperative Story-Driven Digital Game (code 2021-1-FI01-KA220-SCH-000024098) co-funded-by-the-European Commission under Erasmus Plus program - School Sector and bringing together universities, schools, and research centres from Finland, Estonia, Italy, and Romania.
During the meeting held at the Pixel Association in Florence, the impact of the project activities carried out during the 30 months of the project was analyzed. Indeed, with great pride, the project's great success is since approximately 400 teachers and 600 secondary school students from across Europe have been reached.